Programming iOS 9: Dive Deep into Views, View Controllers, by Matt Neuburg

By Matt Neuburg

If you’re grounded within the fundamentals of speedy, Xcode, and the Cocoa framework, this publication presents a dependent clarification of all crucial real-world iOS app parts. via deep exploration and copious code examples, you’ll find out how to create perspectives, control view controllers, and upload beneficial properties from iOS frameworks.

Stay updated on iOS nine suggestions, akin to the recent format constraint notation, increased UIKit dynamics, revised unwind segues, iPad multitasking, and the Contacts framework. All instance code is obtainable on GitHub so you might obtain, research, and run.

• Create, manage, draw, layer, and animate perspectives that reply to touch
• Use view controllers to regulate a number of interface screens
• grasp interface periods for scroll perspectives, desk perspectives, textual content, popovers, cut up perspectives, net perspectives, and controls
• Dive into frameworks for sound, video, maps, and sensors
• entry consumer libraries: track, photographs, contacts, and calendar
• comprehend additional subject matters, together with documents, networking, and threads

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NOTE: Unless you have dozens of different devices with different Android versions and screen sizes, it is advisable to use the emulator for additional testing of Android version/screen size combinations. Running an Application Now that you’ve set up your devices and AVDs, you can finally run the Hello World application. You can easily do this in Eclipse by right-clicking the “hello world” project in the Package Explorer view, and then selecting Run As  Android Application (or you can 39 40 CHAPTER 2: First Steps with the Android SDK click the Run button on the toolbar).

On Linux and Mac OS X, you usually don’t need to install any drivers, as these come with the operating system. Depending on your Linux flavor, you might have to fiddle with your USB device discovery a little bit, usually in the form of creating a new rules file for udev. This varies from device to device. A quick web search should bring up a solution for your device. Creating an Android Virtual Device The SDK comes with an emulator that will run so-called Android virtual devices (AVDs). A virtual device consists of a system image of a specific Android version, a skin, and a set of attributes, which include the screen resolution, SD-card size, and so on.

This is OK if you want to prototype experimental game mechanics and see if those actually work. However, once you do that, throw away the prototype. Pick up a pen and some paper, sit down in a comfortable chair, and think through all high-level CHAPTER 3: Game Development 101 aspects of your game. Don’t concentrate on technical details yet—you’ll do that later on. Right now, you want to concentrate on designing the user experience of your game. , for the game-over state). If you’ve peeked at the Table of Contents, you know that we are going to implement Snake on Android.

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