LEGO MINDSTORMS NXT-G Programming Guide, Second Edition by James Floyd Kelly

By James Floyd Kelly

James Kelly’s LEGO MINDSTORMS NXT-G Programming consultant, moment version is a fountain of knowledge and ideas for these seeking to grasp the paintings of programming LEGO’s MINDSTORMS NXT robotics kits. This moment version is fully-updated to hide all of the most recent good points and components within the NXT 2.0 sequence. it is also routines on the finish of every bankruptcy and different content material feedback from educators and different readers of the 1st version. LEGO MINDSTORMS NXT-G Programming advisor, moment variation specializes in the NXT-G programming language. Readers 10 years previous and up discover ways to follow NXT-G to real-life difficulties resembling relocating and turning, finding items established upon their colour, making judgements, and masses extra. excellent for in the event you are new to programming, the booklet covers the language, the underlying arithmetic, and explains the best way to calibrate and modify robots for most sensible execution in their programming. offers programming ideas and easy-to-follow examples for every and each programming block comprises homework-style workouts to be used by way of educators provides transparent directions on tips to construct a try robotic to be used in working the instance courses Please notice: the print model of this name is black & white; the booklet is complete colour. What you’ll study comprehend the fundamentals of laptop and robot programming simply software your robotic utilizing the NXT-G 1.0 and 2.0 visible programming languages examine real-world thoughts for relocating, ready, figuring out, and masses extra. Get conversant in new akin to the colour sensor incorporated within the NXT 2.0 equipment regulate your robotic manually from a handheld remote control equipment research simple math ideas that may make you a greater programmer Who this ebook is for This booklet is for individuals 10 years outdated and up who're new to programming, or who're new to the NXT-G programming language. The ebook additionally appeals to educators who use NXT-G as a car for instructing approximately robotics and programming ideas. desk of Contents Robots and courses  software constitution hi international! Get Movin’ list and Playback  Make a few Noise!  Wired!  actual or False?  suggestions  look forward to It!  around and Round   judgements, judgements  cease It!  choose a Card, Any Card  Apples and Oranges  within or Out?   sure? No? Maybe?   name = something You Like   easy Text   simple math  Staying Alive  your personal submitting Cabinet   Calibration   Motoring   Messages  My Block Is Your Block

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LEGO MINDSTORMS NXT-G Programming Guide, Second Edition (Practical Projects)

James Kelly’s LEGO MINDSTORMS NXT-G Programming advisor, moment version is a fountain of knowledge and ideas for these seeking to grasp the artwork of programming LEGO’s MINDSTORMS NXT robotics kits. This moment version is fully-updated to hide the entire most up-to-date gains and components within the NXT 2. zero sequence. it is usually routines on the finish of every bankruptcy and different content material feedback from educators and different readers of the 1st variation.

Extra info for LEGO MINDSTORMS NXT-G Programming Guide, Second Edition (Practical Projects)

Example text

There is no rule for the way in which you connect motors to ports, but I would recommend that you decide on a “standard” method for connecting motors and stick with it for all robots you build. As an example, look at Figure 4-3. When I build a robot I always connect the motor on the left side of the Brick (with the Brick’s sensor ports on the bottom and motor ports on top) to Port B and the motor on the right side of the Brick to Port C. I always use Port A for my third motor. If I build a robot that doesn’t need a third motor, Port A is always left open.

Configure the motor ports to monitor and record. The last item you will need to configure is the amount of time (in seconds) you wish to record your bot’s movements (see Figure 5-6). You can type in the number of seconds you want to record or click the up and down arrows with your mouse to select the number in the Time section. Figure 5-6. Enter the number of seconds to record in the Time section. You can record anywhere from one second up into the hundreds of minutes. Is this realistic? Not really.

By the time you finish this chapter, you should understand the importance of program structure to you and your robots. What Do I Mean by Structure? In Chapter 1, I gave you some examples of real-world programs. Would the following example have made any sense? Teacher: Class, open your books to page 55. ] Teacher: Class, I want you to get out your math books. ] How can you read page 55 if you haven’t yet been told which book to open? You might answer, “Yes, but I’m in math class, and the teacher said turn to page 55.

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