By Eric Redmond
Google Glass is the hot wearable computing device everyone's speaking approximately. It bargains a head-mounted optical reveal and contact interface, and it's programmable. Kick-start your Glassware improvement by way of exploring how clients can interface with Glass, constructing a pitcher program quick through the use of the replicate API to govern Timeline playing cards and menus, monitoring a Glass's geolocation, developing wealthy interactions through responding to consumer inputs, and shooting or serving consumer photographs and video clips. this is often the e-book to learn for a shortcut to this courageous new world.
Google Glass is the following gigantic factor in moveable expertise - a wearable desktop with an optical head-mounted demonstrate. Programming Google Glass is your all-inclusive guidebook for crafting your individual Glassware utilizing the replicate API.
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Additional resources for Programming Google Glass
However, in case you want to update only specific fields, Mirror provides a patch() update. 1 action that is similar to a PUT, but rather than generating the full object you want to update, you instead provide only the specific fields you want to update. Other than that, you call it in the same way. execute(); Patching is generally more efficient than putting. Note that in the Java code, for update() we first had to get() the full timeline-item object before updating, but for patch() we only had to create a new object and set the fields we want to change.
A bundle is a collection of cards. It visually distinguishes itself from single cards with a small page curl (a small inverted white triangle) in the upperright corner of the first card, called the cover card—see the following figure. Figure 16—Cover-card chat bundle You can paginate or flip through a bundle by tapping on the cover card to expand it, then swiping through each card. The Mirror API provides two ways to support multicards (cards with multiple screens): You can either thread multiple timeline items or paginate one timeline item.
Our client uses its ‘client_id‘ and ‘client_ secret‘ so the authorization server knows which client is making the consent request. Since it’s owned by Google and we want to access Google resources, we and the user both expect that source to be trusted. If the user denies permission, our adventure ends here. If the user consents, we continue to the next step. 3. Our client receives an *authorization code*, which is a short-lived, onetime code. 4. Our client sends that code to Google’s authorization server.