More iPhone Development with Objective-C (3rd Edition) by Jeff LaMarche, David Mark, Jayant Varma, Alex Horovitz,

By Jeff LaMarche, David Mark, Jayant Varma, Alex Horovitz, Kevin Kim

While you're seeking to expand your iOS programming abilities past the fundamentals then extra iPhone improvement with Objective-C is for you. Authors Dave Mark, Jayant Varma, Jeff LaMarche, Alex Horovitz, and Kevin Kim clarify strategies as simply they can—with code snippets you could customise and use, as you're keen on, on your personal apps.

More iPhone improvement with Objective-C is an self sustaining significant other to starting iPhone improvement with Objective-C. that's, it's a excellent moment publication, however it is additionally a good publication for these trying to enhance their talents who've already programmed for iOS. specifically it encompasses a sequence of chapters dedicated to middle info, the traditional for Apple patience. The authors rigorously step via every one center info proposal and exhibit innovations and suggestions in particular for writing greater apps—offering a breadth of insurance you won’t locate wherever else.

More iPhone improvement with Objective-C covers various different issues, together with Multipeer Connectivity’s particularly easy Bluetooth/WiFi peer-to-peer version, MapKit, and media library entry and playback in order that your functions can make the most of media in your users’ computing device. You’ll additionally locate insurance of Interface Builder, stay Previews and customized Controls and a few complex strategies for debugging your purposes. The ebook is stuffed with worthwhile subject matters that may deliver your courses updated with the hot performance equipped into iOS.

Show description

Read or Download More iPhone Development with Objective-C (3rd Edition) PDF

Best programming books

Scratch 2.0 Beginner's Guide (2nd Edition)

As twenty first century humans, we are living a electronic lifestyles, yet laptop scientists around the globe warn of a declining pool of digitally literate computing device technology scholars. The Scratch atmosphere makes it enjoyable for college kids of any age to imagine, create, and collaborate digitally.

Scratch 2. zero Beginner's consultant moment variation will educate you ways to develop into a Scratch programmer and lay the basis for programming in any computing device language. even if you're making a birthday card or cloning bricks for a video game of Breakout, initiatives are approached in a step by step method to assist you layout, create, and contemplate every one programming workout.

Automata, Languages and Programming: 25th International Colloquium, ICALP'98 Aalborg, Denmark, July 13–17, 1998 Proceedings

This ebook constitutes the refereed lawsuits of the twenty fifth overseas Colloquium on Automata, Languages and Programming, ICALP'98, held in Aalborg, Denmark, in July 1998. The 70 revised complete papers offered including 8 invited contributions have been conscientiously chosen from a complete of 182 submissions.

FAQ по Microsoft Windows Vista

Этот сборник часто задаваемых вопросов по home windows Vista был собран по материалам форума OSzone. internet. Он будет полезен как для решения конкретных задачу, так и в ознакомительных целях. Возможно при прочтении данного FAQ вы узнаете что-то новое и полезное, то чем вы сможете воспользоваться в будущем. Здесь я старался собрать вопросы, которые еще не рассматривались ране, вопросы, которые относятся в первую очередь к home windows Vista, хотя фактически львиная доля вопросов, описанных в FAQ по home windows XP применима и к этой системе.

LEGO MINDSTORMS NXT-G Programming Guide, Second Edition (Practical Projects)

James Kelly’s LEGO MINDSTORMS NXT-G Programming advisor, moment version is a fountain of knowledge and concepts for these trying to grasp the paintings of programming LEGO’s MINDSTORMS NXT robotics kits. This moment variation is fully-updated to hide the entire most modern beneficial properties and elements within the NXT 2. zero sequence. it is usually workouts on the finish of every bankruptcy and different content material feedback from educators and different readers of the 1st variation.

Extra resources for More iPhone Development with Objective-C (3rd Edition)

Sample text

48 CHAPTER 3: A Super Start: Adding, Displaying, and Deleting Data Figure 3-8. The story document outline, populated Let’s take a look at your work so far. Build and run the SuperDB app. You should see something like Figure 3-9. CHAPTER 3: A Super Start: Adding, Displaying, and Deleting Data 49 Figure 3-9. The SuperDB app so far Application Architecture There’s no single right architecture for every application. One obvious approach would be to make the application a tabbed application and then add a separate navigation controller for each tab.

Storyboard in the Navigator pane. Drag a bar button item from the Object Library to the left side of the navigation bar in the Hero view controller. In the Utility pane, select the Attributes Inspector. You should see the Attributes Inspector for a bar button item (Figure 3-27). If not, make sure the bar button item you just added is selected. Change the Identifier field to Add. The bar button item’s label should change from Item to +. Figure 3-27. Bar button item’s Attributes Inspector Toggle back to the Assistant editor.

Now let’s focus on the Add button. Since UIViewController does not provide an Add button, use alloc to create one from scratch and then add it as the right button in the navigation bar. The code is fairly straightforward. rightBarButtonItem = addButton; So, with the basic user interface set up, it’s time to look at how the fetched results controller works. The Fetched Results Controller Conceptually speaking, the fetched results controller isn’t quite like the other generic controllers you’ve seen in the iOS SDK.

Download PDF sample

Rated 4.47 of 5 – based on 20 votes