Effective Programming: More Than Writing Code by Jeff Atwood

By Jeff Atwood

In regards to the BOOK

Jeff Atwood started the Coding Horror web publication in 2004, and is confident that it replaced his existence. He wanted the way to continue tune of software program improvement over the years – no matter what he used to be pondering or engaged on. He researched topics he chanced on attention-grabbing, then documented his learn with a public weblog submit, which he might simply locate and confer with later. through the years, expanding numbers of weblog viewers came upon the posts necessary, appropriate and engaging. Now, nearly 100,000 readers stopover at the weblog according to day and approximately as many remark and have interaction at the site.

Effective Programming: greater than Writing Code is your one-stop store for all issues programming. Jeff writes with humor and knowing, bearing in mind either professional programmers and rookies to understand the intensity of his learn. From such posts as

“The Programmer’s invoice of Rights” and “Why Cant Programmers... Program?” to “Working With the Chaos Monkey,” this booklet introduces the significance of writing liable code, the logistics concerned, and the way humans may still view it extra as a life-style than a career.

ABOUT THE AUTHOR

Jeff Atwood lives in Berkeley, CA together with his spouse, cats, 3 little ones and a complete lot of pcs. He used to be weaned as a software program developer on numerous implementations of Microsoft simple within the '80s, beginning together with his first microcomputer, the Texas tools TI-99/4a. Atwood endured at the workstation with visible easy 3.0 and home windows 3.1 within the early ’90s, even though he additionally spent major time writing Pascal code within the first types of Delphi. he's now rather cozy in VB.NET or C#, regardless of the evils of case sensitivity. He's presently studying Ruby.

Atwood considers himself a pretty skilled internet software program developer with a specific curiosity within the human facet of software program improvement, as represented in his instructed developer studying record. As he avers, desktops are interesting machines, yet they're typically a mirrored image of the folk utilizing them. within the artwork of software program improvement, learning code isn't adequate; you need to learn the folks in the back of the software program, too.

TABLE OF CONTENTS

- Introduction
- The paintings of having Shit Done
- ideas of excellent Programming
- Hiring Programmers the ideal Way
- Getting Your crew to paintings Together
- The Batcave: potent Workspaces for Programmers
- Designing With the consumer in Mind
- protection fundamentals: maintaining Your Users' Data
- checking out Your Code, So it Doesn't Suck greater than it Has To
- development, coping with and profiting from a Community
- advertising Weasels and the way to not Be One
- protecting Your Priorities instantly

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Extra resources for Effective Programming: More Than Writing Code

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To state that such a liveness property is violated in a given execution, we need to show that there is an infinite scheduling of the steps of the algorithm where the message is never delivered. More precisely, a liveness property is a property of a distributed system execution such that, for any time t, there is some hope that the property can be satisfied at some time t ≥ t. ” Combining them. The challenge is to guarantee both liveness and safety. ) Indeed, useful distributed services are supposed to provide both liveness and safety properties.

1 Processes and Messages We abstract the units that are able to perform computations in a distributed system through the notion of a process. We consider that the system is composed of N different processes, named p, q, r, s, and so on. The set of processes in the system is denoted by Π. Unless stated otherwise, this set is static and does not change, and every process knows the identities of all processes. Sometimes, a function rank : Π → {1, . . , N } is used to associate every process with a unique index between 1 and N .

Fail-noisy algorithms, where processes can fail by crashing and the crashes can be detected, but not always in an accurate manner (accuracy is only eventual); 4. fail-recovery algorithms, where processes can crash and later recover and still participate in the algorithm; 5. fail-arbitrary algorithms, where processes can deviate arbitrarily from the protocol specification and act in malicious, adversarial ways; and 6. randomized algorithms, where in addition to the classes presented so far, processes may make probabilistic choices by using a source of randomness.

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