By Ram Chillarege (auth.), Michel Banâtre, Peter A. Lee (eds.)
Fault tolerance has been an lively learn sector for a few years. This quantity offers papers from a workshop held in 1993 the place a small variety of key researchers and practitioners within the quarter met to debate the studies of commercial practitioners, to supply a standpoint at the state-of-the-art of fault tolerance learn, to figure out no matter if the topic is turning into mature, and to benefit from the reports up to now with the intention to establish what may be vital examine themes for the arriving years. The workshop supplied a extra intimate atmosphere for discussions and shows than traditional at meetings. The papers within the quantity have been offered on the workshop, then up-to-date and revised to mirror what used to be realized on the workshop.
By Gifford Matt
Over forty recipes to create cellular functions utilizing the PhoneGap API with examples and transparent instructions
* Use the PhoneGap API to create local cellular purposes that paintings on a variety of cellular units
* observe the local equipment beneficial properties and services you could entry and comprise inside of your applications
* jam-packed with transparent and concise examples to teach you the way to simply construct local cellular functions
As increasingly more of our on-line lifestyles and day-by-day actions evolve into the cellular panorama it hasn't ever been of extra value to begin venturing into the area of cellular applications.
"PhoneGap cellular program improvement Cookbook" will allow you to create local cellular purposes for a number of gadget systems utilizing the PhoneGap API. you'll discover ways to construct dynamic functions that engage with the local performance at the machine to create a wealthy, interactive adventure in your users.
This is a cookbook with each one part written as a recipe in a casual, pleasant kind. every one recipe comprises the entire code had to construct your purposes, and many screenshots displaying the finished tasks operating on units are incorporated to aid you.
"PhoneGap cellular software improvement Cookbook" will introduce the PhoneGap API to you in transparent, concise sections, breaking down each one recipe to accomplish sensible operating initiatives that may be utilized for your personal cellular applications.
You might be proven tips on how to use the cellular improvement framework to construct functions that may be deployed and run on a number of cellular systems together with iOS, Android, and BlackBerry.
This publication will discover a few of the equipment and capabilities on hand utilizing the API, and the way to put in writing code that interacts with the local services, together with geolocation sensors, contacts database, and local button occasions of the machine to create robust functions prepared for the industry place.
"PhoneGap cellular software improvement Cookbook" might help you holiday into the area of cellular program improvement. construct cellular functions in code you’re happy with, create a richer person event in your clients and develop into a part of the ever-growing cellular marketplace place.
What will you examine from this ebook
* construct your software to have interaction with real-time sensor data
* the right way to shop facts and cache information and content material utilizing HTML5 garage APIs
* entry the digital camera of the machine to create a unbroken multimedia workflow
* organize your PhoneGap cellular improvement environment
* entry the touch database of your device
* increase your program through growing customized plugins outfitted utilizing customized local code
* Use HTML5 and CSS3 on your cellular applications
This cookbook comprises recipes with lots of instance code and is filled with screenshots to make the training curve more straightforward and quicker.
By Oscar Nierstrasz, Stéphane Ducasse, Serge Demeyer (auth.), Robert Glück, Michael Lowry (eds.)
This e-book constitutes the refereed complaints of the 4th foreign convention on Generative Programming and part Engineering, GPCE 2005, held in Tallinn, Estonia, in September/October 2005.
The 25 revised complete papers awarded including 2 software demonstration papers have been conscientiously chosen from 86 preliminary submissions following a around of reviewing and development. The papers, which come with 3 complete invited papers, are prepared in topical sections on aspect-oriented programming, part engineering and templates, demonstrations, domain-specific languages, generative suggestions, widely used programming, meta-programming and transformation, and multi-stage programming.
By Dr.-Ing. Thomas Flik, Prof. Dr.-Ing. Hans Liebig (auth.)
In the previous few years, quite a few books on microprocessors have seemed out there. such a lot of them originated within the context of the 4-bit and the 8-bit microprocessors and their relatively basic constitution. although, the techno-logical improvement from 8-bit to 16-bit microprossors ended in processor elements with a considerably extra complicated constitution and with an accelerated performance and in addition to a rise within the method architecture's complexity. This books takes this development under consideration. It examines 16-bit micro-processor structures and descrihes their constitution, their habit and their programming. the foundations of laptop or ganization are taken care of on the part point. this is often performed by way of an in depth exam of the attribute functionali ty of microprocessors. in addition the interactions among and software program, which are standard of microprocessor know-how, are brought. Interfacing concepts are one of many focal issues of those issues. This puplication is equipped as a textbook and is meant as a self-teaching path on 16-bit microprocessors for college kids of computing device technological know-how and communications, layout engineers and clients in a large choice of technical and clinical fields. simple wisdom of boolean algebra is thought. the alternative of fabric is predicated at the 16-bit microprocessors which are at the moment in the marketplace; however, the presentation isn't really sure to somebody of those microprocessors.
By Geetanjali Arora, Sai Kishore
Have you obvious a player's eyes illuminate as they discover the worlds that you've got created on your video games? in case you have, then online game improvement most likely has you hooked firmly in its take hold of! If you will have by no means taken your video games past the computer, now is the time! "J2ME video game Programming" is a hands-on consultant that teaches you ways to create video games for micro-devices. you can be surprised at simply how cool the video games you create can glance and play. Focusing totally on cellphone video game construction, you will leap correct in and create your individual video games as you're employed your manner in the course of the booklet. the concept has absolutely crossed your brain that it might be great to make a few funds off of this cool pastime of yours. J2ME bargains genuine chance to benefit out of your video games. learn the way you could earn profit out of your video games by means of taking them to industry. when you've got a uncomplicated knowing of Java, then you are ready to discover all that "J2ME video game Programming" has to provide!
By Brian M. Hawkins
Preventative Programming strategies offers programmers with a transparent and clever method of detecting, combating, and correcting the most typical error. It comprises sensible how you can decrease difficulties that take place each day, and gives equipment for correcting difficulties that exist already. utilizing a clinical metaphor, all the universal difficulties is gifted as an ailment. each one sickness is then provided in a dependent procedure that features a easy description, universal signs, prevention tools, therapies, and similar health problems to seem for.The majority of the foundations and practices espoused are language self sustaining and concentrate on teaching programmers easy methods to discover and steer clear of difficulties. it's also guidance on picking out while and the way to refactor or rewrite code. the various significant and minor health problems came across all through programming, contain untimely optimization, CAP (cut and paste) epidemic, NIH (not invented right here) syndrome, complexification, oversimplification, docuphobia, and extra. in case you are a programmer, you could have made those errors or you have needed to take care of code that has them in it.To methods to hinder and connect those difficulties, try out the entire illnessesyou're certain to locate insightful counsel on your personal initiatives. amateur programmers will profit significantly from analyzing via every one class of disease from begin to end, and skilled programmers will enjoy the insightful advice and anecdotes.
By Mike Smithwick, Mayank Verma
In Pro OpenGL ES for Android, you'll the way to harness the full power of OpenGL ES, and layout your own 3D purposes by way of construction a fully-functional 3D sun procedure version utilizing Open GL ES!
OpenGL has set the normal for 3D special effects, and is a vital element of Android improvement. This book offers every little thing you must be aware of, from uncomplicated mathematical concepts to advanced coding suggestions. You'll research by means of construction a desirable 3D sunlight process simulator!
After introducing Open GL ES, Pro OpenGL ES for Android explains the fundamentals of 3D math and then orients you to the local Android 3D libraries you'll be utilizing in your personal 3D video games and the sunlight process venture you'll build using this book. Through the sunlight process instance venture, you'll how one can contain a number of photo and animation suggestions into your functions. additionally, you will detect how the complete spectrum of 3D improvement that awaits, with themes reminiscent of lighting fixtures, texture-mapping, modeling, shaders, mixing modes, and several more advanced concepts.
by the point you finish Pro OpenGL ES for Android, you'll have discovered all the talents you'll have to construct your individual terrific 3D applications, in line with essentially the most robust 3D libraries to be had.
<h3>What you’ll learn</h3> * the fundamentals of 3D arithmetic, and the way they're utilized within the OpenGL library
* the right way to layout and construct your 3D worlds
* To create 2nd interfaces in the 3D international
* To boost animation and 3D flow
* tips to enforce 3D shading, coloring, and texturing
* the variations among OpenGL and different 3D toolkits
* to construct a fully-functional 3D sunlight method simulator utilizing OpenGL ES
<h3>Who this e-book is for</h3>
Experienced Android programmers who are looking to input the 3D global of OpenGL ES programming.
<h3>Table of Contents</h3><ol> * advent to OpenGL ES and Our 3D sunlight procedure undertaking
* producing a uncomplicated OpenGL software
* Getting prior the 3D Math
* Shading, lighting fixtures and hues
* fabrics and Textures
* making a person Interface
* mixing Modes, Buffer items, and different Cool Stuff
* most modern gains of OpenGL ES
* Ray Tracing, Hidden Surfaces, and different complex subject matters
Appendix A: APIs
By Yannis Haralambous
This reference is an interesting and whole consultant to utilizing fonts and typography on the internet and throughout a number of working structures and alertness software program. Fonts & Encodings exhibits you ways to take complete good thing about the outstanding variety of typographic thoughts on hand, with complex fabric that covers every thing from designing glyphs to constructing software program that creates and approaches fonts.
The period of ASCII characters on eco-friendly displays is long past, and leaders akin to Apple, HP, IBM, Microsoft, and Oracle have followed the Unicode world wide personality average. but, many software program functions and websites nonetheless use a bunch of criteria, together with PostScript, TrueType, TeX/Omega, SVG, Fontlab, FontForge, Metafont, Panose, and OpenType. This publication explores every one choice extensive, and gives history at the back of the procedures that include today's "digital house for writing": * half I introduces Unicode, with a quick historical past of codes and encodings together with ASCII. know about the morass of the information that accompanies each one Unicode personality, and the way Unicode offers with normalization, the bidirectional set of rules, and the dealing with of East Asian characters.
* half II discusses font administration, together with install, instruments for activation/deactivation, and font offerings for 3 assorted platforms: home windows, the Mac OS, and the X Window procedure (Unix).
* half III bargains with the technical use of fonts in particular situations: the TeX typesetting procedure (and its successor, W, which the writer co-developed) and net pages.
* half IV describes tools for classifying fonts: Vox, Alessandrini, and Panose-1, that is utilized by home windows and the CSS regular. know about latest instruments for growing (or editing) fonts, together with FontLab and FontForge, and familiarize yourself with OpenType houses and AAT fonts.
Nowhere else will you discover the precious technical details on fonts and typography that software program builders, net builders, and photograph artists want to know to get typography and fonts to paintings safely.